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Old Nov 18, 2005, 09:10 PM // 21:10   #1
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Default Comfort Animal - conditions?

How about adding a condition removal to the effect? Comfort animal is incredibly inefficient anyway to a non-ranger primary; without expertise it makes out at 8.7 health per energy. Boosting the amount of the heal would be great, but might be too powerful with high expertise - it looks like the skill is balanced for 9-12 expertise or so.

Comfort Animal removing the top-most condition would give non-R/Mo (Mo/R) a way of helping their crippled, bleeding or blinded pet for example, while not boosting the heal through the roof. As it is, pets do get hit by conditions, and since Martyr doesn't heal them (they're not "party", but allies) a way to cure a condition would be nice. After all, if rangers have the ability to remove conditions from themselves it'd be nice if they could do so for their injured companion as well - I'd like to think I'd stop my pet's bleeding while I comforted her.
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Old Nov 18, 2005, 09:13 PM // 21:13   #2
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/signed

Don't see any problem with this....
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Old Nov 18, 2005, 10:06 PM // 22:06   #3
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/signed - comfort animal is a fairly weak skill
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Old Nov 18, 2005, 10:10 PM // 22:10   #4
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agreed poor pets dont have enough prot goin on with the ranger secondary

Al
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Old Nov 22, 2005, 03:43 PM // 15:43   #5
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/signet

a single blind can destroy a beastmasters day. Not talking about dusttraps. If I already sacrifice the whole skillbar for my pet i wanna be his nurse too.
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Old Nov 22, 2005, 03:48 PM // 15:48   #6
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/signed for non-numerical boost to beastmastery. They're needed.
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Old Nov 22, 2005, 03:56 PM // 15:56   #7
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/signed, as it is a good idea.

I suppose if you were a truly dedicated beastmaster you'd be /monk and so heal and cure your pet better, but that isn't everyone's plan for a beastmaster build.
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Old Nov 22, 2005, 04:58 PM // 16:58   #8
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/signed
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Old Nov 22, 2005, 05:06 PM // 17:06   #9
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/signed

Quote:
I suppose if you were a truly dedicated beastmaster you'd be /monk and so heal and cure your pet better, but that isn't everyone's plan for a beastmaster build.
Agreed, but I think some people who chose another proffession first, and then thought about becoming beast-master should get a chance as well don you think?
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Old Nov 22, 2005, 05:06 PM // 17:06   #10
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/signed

Quote:
I suppose if you were a truly dedicated beastmaster you'd be /monk and so heal and cure your pet better, but that isn't everyone's plan for a beastmaster build.
Agreed, but I think some people who chose another proffession first, and then thought about becoming beast-master should get a chance as well don you think?
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Old Nov 22, 2005, 05:06 PM // 17:06   #11
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/signed

Quote:
I suppose if you were a truly dedicated beastmaster you'd be /monk and so heal and cure your pet better, but that isn't everyone's plan for a beastmaster build.
Agreed, but I think some people who chose another proffession first, and then thought about becoming beast-master should get a chance as well don you think?
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Old Nov 22, 2005, 05:10 PM // 17:10   #12
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/signed

Comfort Animal could certainly use a small buff, and this is an ability lacking from the beast mastery abilities.

Last edited by BrandonIT; Nov 22, 2005 at 05:15 PM // 17:15..
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Old Nov 22, 2005, 05:59 PM // 17:59   #13
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Quote:
Originally Posted by Urda
/signet

a single blind can destroy a beastmasters day. Not talking about dusttraps. If I already sacrifice the whole skillbar for my pet i wanna be his nurse too.
well it is called comfort animal anyhow and i dont think a pet bleeding to its death will be very caring for youre comforting there for having it remove a condition will have youre pet give you nudges,licks and wagging tails in no time

/signed
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Old Nov 22, 2005, 06:17 PM // 18:17   #14
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The whole beastmaster line needs to be retouched. Personally I would rather see them combine charm animal with comfort animal, but ill /sign this as well.
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Old Nov 24, 2005, 02:39 PM // 14:39   #15
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/signed

i didn't think about it
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Old Nov 24, 2005, 11:46 PM // 23:46   #16
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/signed


sounds reasonable
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Old Dec 03, 2005, 03:28 AM // 03:28   #17
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/signed

Would love to see more pets used.
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Old Dec 03, 2005, 08:49 AM // 08:49   #18
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/signed

This sounds like a good idea.
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Old Dec 03, 2005, 11:05 AM // 11:05   #19
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/agree!

I propose we see our pets conditions as well (we cant see weakness or deep wound physically on the character unlike blind and bleeding)
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